JavaScript Console Methods
Here are some commonly used JavaScript console methods for logging and debugging:
console.log()
This is the most commonly used console method, which logs messages to the console. It is used for general logging and debugging.
let a = 5;
console.log("The value of a is: " + a);
// Output: The value of a is: 5
console.error()
This method is used to log error messages to the console. It is used for logging and debugging errors in code.
let b = "hello";
if (typeof b !== "number") {
console.error("b is not a number!");
}
// Output: b is not a number!
console.warn()
This method is used to log warning messages to the console. It is used for logging and debugging potential issues in code.
let c = 10;
if (c < 20) {
console.warn("c is less than 20!");
}
// Output: c is less than 20!
console.time(), console.timeEnd()
These methods are used to measure the time it takes for a particular block of code to execute. They are used for performance testing and optimization.
console.time("timer");
for (let i = 0; i < 1000000; i++) {
// some time-consuming operation
}
console.timeEnd("timer");
// Output: timer: 41.10400390625ms
console.table()
This method is used to display data in a table format in the console. It is useful for logging and debugging data structures such as arrays and objects.
let d = ["apple", "banana", "orange"];
console.table(d);
Index | Value |
---|---|
0 | "apple" |
1 | "banana" |
2 | "orange" |
console.trace()
This method is used to log a stack trace to the console, which shows the path of execution that led to a particular point in the code. It is used for debugging complex code.
function foo() {
console.trace();
}
function bar() {
foo();
}
bar();
// foo
// @<anonymous>:2:9
// bar
// @<anonymous>:5:3
// @<anonymous>:6:1
Note that the output for console.trace()
will vary based on the browser or environment used to run the code.